[Author]
Author = FaZer Missions
[Description]
Description = Difficulty - Nightmare
[Objectives]
Objectivescount = 37

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 753.7527
Objectives[0]positionY = -974.01
Objectives[0]positionZ = 24.9596
Objectives[0]Heading = 274.9972
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = 0
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 7
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = SniperRifle
Objectives[0]Weapon4 = CombatPDW
Objectives[0]Weapon5 = HeavySniper
Objectives[0]Weapon6 = MicroSMG
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 12
Objectives[0]mission_Vehicles[0]positionX = 756.8715
Objectives[0]mission_Vehicles[0]positionY = -965.694
Objectives[0]mission_Vehicles[0]positionZ = 26.23502
Objectives[0]mission_Vehicles[0]Heading = 187.2547
Objectives[0]mission_Vehicles[0]Name = Akula
Objectives[0]mission_Vehicles[0]Model = akula
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 35
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 2460.489
Objectives[0]mission_Vehicles[1]positionY = -346.7274
Objectives[0]mission_Vehicles[1]positionZ = 92.71449
Objectives[0]mission_Vehicles[1]Heading = 54.99943
Objectives[0]mission_Vehicles[1]Name = Barrage
Objectives[0]mission_Vehicles[1]Model = barrage
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2440.552
Objectives[0]mission_Vehicles[2]positionY = -398.1253
Objectives[0]mission_Vehicles[2]positionZ = 92.94009
Objectives[0]mission_Vehicles[2]Heading = 274.9986
Objectives[0]mission_Vehicles[2]Name = Rhino Tank
Objectives[0]mission_Vehicles[2]Model = rhino
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2444.325
Objectives[0]mission_Vehicles[3]positionY = -404.8161
Objectives[0]mission_Vehicles[3]positionZ = 92.93968
Objectives[0]mission_Vehicles[3]Heading = 274.9993
Objectives[0]mission_Vehicles[3]Name = Rhino Tank
Objectives[0]mission_Vehicles[3]Model = rhino
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2455.844
Objectives[0]mission_Vehicles[4]positionY = -397.5492
Objectives[0]mission_Vehicles[4]positionZ = 92.92078
Objectives[0]mission_Vehicles[4]Heading = 175.0003
Objectives[0]mission_Vehicles[4]Name = Insurgent
Objectives[0]mission_Vehicles[4]Model = insurgent2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2444.114
Objectives[0]mission_Vehicles[5]positionY = -422.522
Objectives[0]mission_Vehicles[5]positionZ = 92.92166
Objectives[0]mission_Vehicles[5]Heading = 319.9985
Objectives[0]mission_Vehicles[5]Name = Insurgent
Objectives[0]mission_Vehicles[5]Model = insurgent2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2462.465
Objectives[0]mission_Vehicles[6]positionY = -421.5288
Objectives[0]mission_Vehicles[6]positionZ = 92.92078
Objectives[0]mission_Vehicles[6]Heading = 145.6607
Objectives[0]mission_Vehicles[6]Name = Insurgent
Objectives[0]mission_Vehicles[6]Model = insurgent2
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 2484.468
Objectives[0]mission_Vehicles[7]positionY = -459.5143
Objectives[0]mission_Vehicles[7]positionZ = 92.91415
Objectives[0]mission_Vehicles[7]Heading = 314.9823
Objectives[0]mission_Vehicles[7]Name = Insurgent Pick-Up Custom
Objectives[0]mission_Vehicles[7]Model = insurgent3
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2511.355
Objectives[0]mission_Vehicles[8]positionY = -367.5276
Objectives[0]mission_Vehicles[8]positionZ = 94.04755
Objectives[0]mission_Vehicles[8]Heading = 140.0007
Objectives[0]mission_Vehicles[8]Name = Insurgent
Objectives[0]mission_Vehicles[8]Model = insurgent2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2506.529
Objectives[0]mission_Vehicles[9]positionY = -382.6043
Objectives[0]mission_Vehicles[9]positionZ = 94.04801
Objectives[0]mission_Vehicles[9]Heading = 109.9997
Objectives[0]mission_Vehicles[9]Name = Insurgent
Objectives[0]mission_Vehicles[9]Model = insurgent2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2499.887
Objectives[0]mission_Vehicles[10]positionY = -395.8956
Objectives[0]mission_Vehicles[10]positionZ = 94.048
Objectives[0]mission_Vehicles[10]Heading = 325.0035
Objectives[0]mission_Vehicles[10]Name = Insurgent
Objectives[0]mission_Vehicles[10]Model = insurgent2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2479.502
Objectives[0]mission_Vehicles[11]positionY = -356.3817
Objectives[0]mission_Vehicles[11]positionZ = 93.66317
Objectives[0]mission_Vehicles[11]Heading = 169.9996
Objectives[0]mission_Vehicles[11]Name = Insurgent
Objectives[0]mission_Vehicles[11]Model = insurgent2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 14
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 2476.529
Objectives[0]mission_Pickup_Props[0]positionY = -384.5436
Objectives[0]mission_Pickup_Props[0]positionZ = 93.90101
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 95
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 2476.9
Objectives[0]mission_Pickup_Props[1]positionY = -384.454
Objectives[0]mission_Pickup_Props[1]positionZ = 93.90164
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 95
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 753.5751
Objectives[0]mission_Pickup_Props[2]positionY = -974.2541
Objectives[0]mission_Pickup_Props[2]positionZ = 24.45318
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 145
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 2155.813
Objectives[0]mission_Pickup_Props[3]positionY = 2921.035
Objectives[0]mission_Pickup_Props[3]positionZ = -81.57529
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -90.00001
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 2155.777
Objectives[0]mission_Pickup_Props[4]positionY = 2921.085
Objectives[0]mission_Pickup_Props[4]positionZ = -81.57529
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -90.00001
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 2175.629
Objectives[0]mission_Pickup_Props[5]positionY = 2921.595
Objectives[0]mission_Pickup_Props[5]positionZ = -81.87808
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 180
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = 2175.7
Objectives[0]mission_Pickup_Props[6]positionY = 2921.575
Objectives[0]mission_Pickup_Props[6]positionZ = -81.87808
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 180
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = 2174.208
Objectives[0]mission_Pickup_Props[7]positionY = 2924.606
Objectives[0]mission_Pickup_Props[7]positionZ = -85.30009
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = 2174.026
Objectives[0]mission_Pickup_Props[8]positionY = 2923.551
Objectives[0]mission_Pickup_Props[8]positionZ = -85.30009
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = 2174.252
Objectives[0]mission_Pickup_Props[9]positionY = 2924.264
Objectives[0]mission_Pickup_Props[9]positionZ = -85.30009
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 0
Objectives[0]mission_Pickup_Props[10]positionX = 2173.962
Objectives[0]mission_Pickup_Props[10]positionY = 2923.477
Objectives[0]mission_Pickup_Props[10]positionZ = -85.30009
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 0
Objectives[0]mission_Pickup_Props[11]positionX = 2261.96
Objectives[0]mission_Pickup_Props[11]positionY = 2929.483
Objectives[0]mission_Pickup_Props[11]positionZ = -85.21928
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 0
Objectives[0]mission_Pickup_Props[12]positionX = 2152.917
Objectives[0]mission_Pickup_Props[12]positionY = 2936.216
Objectives[0]mission_Pickup_Props[12]positionZ = -85.30009
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 0
Objectives[0]mission_Pickup_Props[13]positionX = 2014.489
Objectives[0]mission_Pickup_Props[13]positionY = 2929.393
Objectives[0]mission_Pickup_Props[13]positionZ = -85.21928
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 89.99995
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 759.2952
Objectives[0]ObjectiveMessages[0]positionY = -978.6362
Objectives[0]ObjectiveMessages[0]positionZ = 24.38569
Objectives[0]ObjectiveMessages[0]Message = Okay, your'e ready to go. Get in the stealth chopper and head over to the NOOSE Headquarters
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 2505.239
Objectives[0]ObjectiveMessages[1]positionY = -341.1005
Objectives[0]ObjectiveMessages[1]positionZ = 117.0244
Objectives[0]ObjectiveMessages[1]Message = Put the chopper down carefully, we're gonna need it to get outta there
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 3
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 756.2068
Objectives[1]positionY = -974.9656
Objectives[1]positionZ = 24.11288
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the ~b~Akula
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 757.5123
Objectives[2]positionY = -968.3442
Objectives[2]positionZ = 24.19609
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -841.198
Objectives[3]positionY = 161.2989
Objectives[3]positionZ = 66.22707
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = CMH_IAA_AKULA_DOWNLOAD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Fly to the ~b~NOOSE Headquarters
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 0
Objectives[4]ColorG = 0
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 2510.164
Objectives[4]positionY = -342.2416
Objectives[4]positionZ = 117.1864
Objectives[4]Heading = 190
Objectives[4]Diameter = 10
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 200
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Land on the ~y~Helipad
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 0
Objectives[5]ColorG = 0
Objectives[5]ColorB = 255
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 2510.103
Objectives[5]positionY = -341.5728
Objectives[5]positionZ = 117.1864
Objectives[5]Heading = 190
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Mission_Settings_Objective
Objectives[6]positionX = -843.8834
Objectives[6]positionY = 158.6206
Objectives[6]positionZ = 65.80679
Objectives[6]MissionSettings_TimesOfDay = Current
Objectives[6]MissionSettings_Weather = Current
Objectives[6]MissionSettings_WantedLevel = Current
Objectives[6]MissionSettings_SetWantedLevelNow = Current
Objectives[6]MissionSettings_StartNightvision = False
Objectives[6]MissionSettings_StopNightvision = False
Objectives[6]MissionSettings_StartSeethrough = False
Objectives[6]MissionSettings_StopSeethrough = False
Objectives[6]MissionSettings_StartMusic = True
Objectives[6]MissionSettings_StopMusic = False
Objectives[6]MissionSettings_Music = CMH_IAA_AKULA_ARRIVE
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Go to the ~y~Ladder
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 2537.79
Objectives[7]positionY = -330.0822
Objectives[7]positionZ = 113.6936
Objectives[7]Heading = -85
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 24
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 2520.016
Objectives[7]mission_Actors[0]positionY = -304.4126
Objectives[7]mission_Actors[0]positionZ = 92.99286
Objectives[7]mission_Actors[0]Heading = 10.77248
Objectives[7]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = True
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 500
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 2.5
Objectives[7]mission_Actors[0]Hearing_Range = 0
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 3
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 2507.938
Objectives[7]mission_Actors[1]positionY = -322.1946
Objectives[7]mission_Actors[1]positionZ = 92.99286
Objectives[7]mission_Actors[1]Heading = 50
Objectives[7]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = True
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 2.5
Objectives[7]mission_Actors[1]Hearing_Range = 0
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = MilitaryRifle
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 2503.862
Objectives[7]mission_Actors[2]positionY = -327.856
Objectives[7]mission_Actors[2]positionZ = 92.99286
Objectives[7]mission_Actors[2]Heading = 175
Objectives[7]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = True
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 100
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 2.5
Objectives[7]mission_Actors[2]Hearing_Range = 0
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = MilitaryRifle
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 2477.443
Objectives[7]mission_Actors[3]positionY = -315.7058
Objectives[7]mission_Actors[3]positionZ = 92.99262
Objectives[7]mission_Actors[3]Heading = 180
Objectives[7]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = True
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 100
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 2.5
Objectives[7]mission_Actors[3]Hearing_Range = 0
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = MilitaryRifle
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 99
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Task_List_Count = 2
Objectives[7]mission_Actors[3]Task_Repeat = True
Objectives[7]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[7]mission_Actors[3]Task_List[0]DestinationX = 2479.318
Objectives[7]mission_Actors[3]Task_List[0]DestinationY = -334.061
Objectives[7]mission_Actors[3]Task_List[0]DestinationZ = 92.49265
Objectives[7]mission_Actors[3]Task_List[0]Rotation = 180
Objectives[7]mission_Actors[3]Task_List[0]Speed = 1
Objectives[7]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[7]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[7]mission_Actors[3]Task_List[1]DestinationX = 2477.357
Objectives[7]mission_Actors[3]Task_List[1]DestinationY = -315.8723
Objectives[7]mission_Actors[3]Task_List[1]DestinationZ = 92.49265
Objectives[7]mission_Actors[3]Task_List[1]Rotation = -5
Objectives[7]mission_Actors[3]Task_List[1]Speed = 1
Objectives[7]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 2455.836
Objectives[7]mission_Actors[4]positionY = -334.4273
Objectives[7]mission_Actors[4]positionZ = 92.99881
Objectives[7]mission_Actors[4]Heading = 160
Objectives[7]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = True
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 100
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 2.5
Objectives[7]mission_Actors[4]Hearing_Range = 0
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = MilitaryRifle
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 2456.901
Objectives[7]mission_Actors[5]positionY = -336.0367
Objectives[7]mission_Actors[5]positionZ = 92.99315
Objectives[7]mission_Actors[5]Heading = 150
Objectives[7]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = True
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 2.5
Objectives[7]mission_Actors[5]Hearing_Range = 0
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = MilitaryRifle
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 2462.479
Objectives[7]mission_Actors[6]positionY = -350.6248
Objectives[7]mission_Actors[6]positionZ = 92.99265
Objectives[7]mission_Actors[6]Heading = 240
Objectives[7]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = True
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 500
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 2.5
Objectives[7]mission_Actors[6]Hearing_Range = 0
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = MilitaryRifle
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 2440.541
Objectives[7]mission_Actors[7]positionY = -351.8228
Objectives[7]mission_Actors[7]positionZ = 92.97408
Objectives[7]mission_Actors[7]Heading = 245
Objectives[7]mission_Actors[7]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = True
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 100
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 2.5
Objectives[7]mission_Actors[7]Hearing_Range = 0
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = MilitaryRifle
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 2449.094
Objectives[7]mission_Actors[8]positionY = -403.4429
Objectives[7]mission_Actors[8]positionZ = 92.99274
Objectives[7]mission_Actors[8]Heading = 115
Objectives[7]mission_Actors[8]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[8]Relationship_Group = Enemy1
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = True
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 100
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 2.5
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = AssaultRifle
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 2444.784
Objectives[7]mission_Actors[9]positionY = -396.9038
Objectives[7]mission_Actors[9]positionZ = 92.99274
Objectives[7]mission_Actors[9]Heading = 100.6235
Objectives[7]mission_Actors[9]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[9]Relationship_Group = Enemy1
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 100
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = 966099553
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 3
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[7]mission_Actors[10]Survive_Number = 0
Objectives[7]mission_Actors[10]Failed_Text = 
Objectives[7]mission_Actors[10]Remove_After = 0
Objectives[7]mission_Actors[10]positionX = 2440.608
Objectives[7]mission_Actors[10]positionY = -395.8449
Objectives[7]mission_Actors[10]positionZ = 92.99298
Objectives[7]mission_Actors[10]Heading = 165.6042
Objectives[7]mission_Actors[10]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[10]Relationship_Group = Enemy1
Objectives[7]mission_Actors[10]AddBlip = True
Objectives[7]mission_Actors[10]ShowCone = True
Objectives[7]mission_Actors[10]Invincible = False
Objectives[7]mission_Actors[10]SetHealth = 100
Objectives[7]mission_Actors[10]DieFromHeadShot = True
Objectives[7]mission_Actors[10]CanExitVehicle = True
Objectives[7]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[10]AlwaysFight = True
Objectives[7]mission_Actors[10]Seeing_Range = 2.5
Objectives[7]mission_Actors[10]Hearing_Range = 0
Objectives[7]mission_Actors[10]CombatMovement = Offensive
Objectives[7]mission_Actors[10]weapon = 966099553
Objectives[7]mission_Actors[10]Variation = Random
Objectives[7]mission_Actors[10]Task = 3
Objectives[7]mission_Actors[10]Task_Guard_Range = 5
Objectives[7]mission_Actors[10]Task_Stay_In_Range = True
Objectives[7]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[10]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[7]mission_Actors[11]Survive_Number = 0
Objectives[7]mission_Actors[11]Failed_Text = 
Objectives[7]mission_Actors[11]Remove_After = 0
Objectives[7]mission_Actors[11]positionX = 2460.641
Objectives[7]mission_Actors[11]positionY = -412.7997
Objectives[7]mission_Actors[11]positionZ = 92.99274
Objectives[7]mission_Actors[11]Heading = 165
Objectives[7]mission_Actors[11]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[11]Relationship_Group = Enemy1
Objectives[7]mission_Actors[11]AddBlip = True
Objectives[7]mission_Actors[11]ShowCone = True
Objectives[7]mission_Actors[11]Invincible = False
Objectives[7]mission_Actors[11]SetHealth = 100
Objectives[7]mission_Actors[11]DieFromHeadShot = True
Objectives[7]mission_Actors[11]CanExitVehicle = True
Objectives[7]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[11]AlwaysFight = True
Objectives[7]mission_Actors[11]Seeing_Range = 2.5
Objectives[7]mission_Actors[11]Hearing_Range = 0
Objectives[7]mission_Actors[11]CombatMovement = Offensive
Objectives[7]mission_Actors[11]weapon = 966099553
Objectives[7]mission_Actors[11]Variation = Random
Objectives[7]mission_Actors[11]Task = 3
Objectives[7]mission_Actors[11]Task_Guard_Range = 5
Objectives[7]mission_Actors[11]Task_Stay_In_Range = True
Objectives[7]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[7]mission_Actors[12]SpawnInVehicle = True
Objectives[7]mission_Actors[12]SeatIndex = 7
Objectives[7]mission_Actors[12]Survive_Number = 0
Objectives[7]mission_Actors[12]Failed_Text = 
Objectives[7]mission_Actors[12]Remove_After = 0
Objectives[7]mission_Actors[12]positionX = 2484.468
Objectives[7]mission_Actors[12]positionY = -459.5143
Objectives[7]mission_Actors[12]positionZ = 92.91415
Objectives[7]mission_Actors[12]Heading = 314.9823
Objectives[7]mission_Actors[12]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[12]Relationship_Group = Enemy1
Objectives[7]mission_Actors[12]AddBlip = True
Objectives[7]mission_Actors[12]ShowCone = True
Objectives[7]mission_Actors[12]Invincible = False
Objectives[7]mission_Actors[12]SetHealth = 100
Objectives[7]mission_Actors[12]DieFromHeadShot = True
Objectives[7]mission_Actors[12]CanExitVehicle = True
Objectives[7]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[12]AlwaysFight = True
Objectives[7]mission_Actors[12]Seeing_Range = 2.5
Objectives[7]mission_Actors[12]Hearing_Range = 0
Objectives[7]mission_Actors[12]CombatMovement = Offensive
Objectives[7]mission_Actors[12]weapon = 0
Objectives[7]mission_Actors[12]Variation = Random
Objectives[7]mission_Actors[12]Task = 0
Objectives[7]mission_Actors[12]Task_Guard_Range = 5
Objectives[7]mission_Actors[12]Task_Stay_In_Range = True
Objectives[7]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[12]Task_Scenario = NONE
Objectives[7]mission_Actors[13]Survive_Number = 0
Objectives[7]mission_Actors[13]Failed_Text = 
Objectives[7]mission_Actors[13]Remove_After = 0
Objectives[7]mission_Actors[13]positionX = 2482.217
Objectives[7]mission_Actors[13]positionY = -457.2541
Objectives[7]mission_Actors[13]positionZ = 92.99334
Objectives[7]mission_Actors[13]Heading = 240.7808
Objectives[7]mission_Actors[13]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[13]Relationship_Group = Enemy1
Objectives[7]mission_Actors[13]AddBlip = True
Objectives[7]mission_Actors[13]ShowCone = True
Objectives[7]mission_Actors[13]Invincible = False
Objectives[7]mission_Actors[13]SetHealth = 100
Objectives[7]mission_Actors[13]DieFromHeadShot = True
Objectives[7]mission_Actors[13]CanExitVehicle = True
Objectives[7]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[13]AlwaysFight = True
Objectives[7]mission_Actors[13]Seeing_Range = 2.5
Objectives[7]mission_Actors[13]Hearing_Range = 0
Objectives[7]mission_Actors[13]CombatMovement = Offensive
Objectives[7]mission_Actors[13]weapon = 966099553
Objectives[7]mission_Actors[13]Variation = Random
Objectives[7]mission_Actors[13]Task = 3
Objectives[7]mission_Actors[13]Task_Guard_Range = 5
Objectives[7]mission_Actors[13]Task_Stay_In_Range = True
Objectives[7]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[13]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[7]mission_Actors[14]Survive_Number = 0
Objectives[7]mission_Actors[14]Failed_Text = 
Objectives[7]mission_Actors[14]Remove_After = 0
Objectives[7]mission_Actors[14]positionX = 2477.26
Objectives[7]mission_Actors[14]positionY = -401.8287
Objectives[7]mission_Actors[14]positionZ = 94.81632
Objectives[7]mission_Actors[14]Heading = 240.01
Objectives[7]mission_Actors[14]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[14]Relationship_Group = Enemy1
Objectives[7]mission_Actors[14]AddBlip = True
Objectives[7]mission_Actors[14]ShowCone = True
Objectives[7]mission_Actors[14]Invincible = False
Objectives[7]mission_Actors[14]SetHealth = 100
Objectives[7]mission_Actors[14]DieFromHeadShot = True
Objectives[7]mission_Actors[14]CanExitVehicle = True
Objectives[7]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[14]AlwaysFight = True
Objectives[7]mission_Actors[14]Seeing_Range = 2.5
Objectives[7]mission_Actors[14]Hearing_Range = 0
Objectives[7]mission_Actors[14]CombatMovement = Offensive
Objectives[7]mission_Actors[14]weapon = 966099553
Objectives[7]mission_Actors[14]Variation = Random
Objectives[7]mission_Actors[14]Task = 3
Objectives[7]mission_Actors[14]Task_Guard_Range = 5
Objectives[7]mission_Actors[14]Task_Stay_In_Range = True
Objectives[7]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[14]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[7]mission_Actors[15]Survive_Number = 0
Objectives[7]mission_Actors[15]Failed_Text = 
Objectives[7]mission_Actors[15]Remove_After = 0
Objectives[7]mission_Actors[15]positionX = 2477.682
Objectives[7]mission_Actors[15]positionY = -385.8463
Objectives[7]mission_Actors[15]positionZ = 94.3992
Objectives[7]mission_Actors[15]Heading = 349.9993
Objectives[7]mission_Actors[15]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[15]Relationship_Group = Enemy1
Objectives[7]mission_Actors[15]AddBlip = True
Objectives[7]mission_Actors[15]ShowCone = True
Objectives[7]mission_Actors[15]Invincible = False
Objectives[7]mission_Actors[15]SetHealth = 100
Objectives[7]mission_Actors[15]DieFromHeadShot = True
Objectives[7]mission_Actors[15]CanExitVehicle = True
Objectives[7]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[15]AlwaysFight = True
Objectives[7]mission_Actors[15]Seeing_Range = 2.5
Objectives[7]mission_Actors[15]Hearing_Range = 0
Objectives[7]mission_Actors[15]CombatMovement = Offensive
Objectives[7]mission_Actors[15]weapon = AssaultRifle
Objectives[7]mission_Actors[15]Variation = Random
Objectives[7]mission_Actors[15]Task = 0
Objectives[7]mission_Actors[15]Task_Guard_Range = 5
Objectives[7]mission_Actors[15]Task_Stay_In_Range = True
Objectives[7]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[15]Task_Scenario = NONE
Objectives[7]mission_Actors[16]Survive_Number = 0
Objectives[7]mission_Actors[16]Failed_Text = 
Objectives[7]mission_Actors[16]Remove_After = 0
Objectives[7]mission_Actors[16]positionX = 2479.313
Objectives[7]mission_Actors[16]positionY = -383.5988
Objectives[7]mission_Actors[16]positionZ = 94.40373
Objectives[7]mission_Actors[16]Heading = 205.0004
Objectives[7]mission_Actors[16]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[16]Relationship_Group = Enemy1
Objectives[7]mission_Actors[16]AddBlip = True
Objectives[7]mission_Actors[16]ShowCone = True
Objectives[7]mission_Actors[16]Invincible = False
Objectives[7]mission_Actors[16]SetHealth = 100
Objectives[7]mission_Actors[16]DieFromHeadShot = True
Objectives[7]mission_Actors[16]CanExitVehicle = True
Objectives[7]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[16]AlwaysFight = True
Objectives[7]mission_Actors[16]Seeing_Range = 2.5
Objectives[7]mission_Actors[16]Hearing_Range = 0
Objectives[7]mission_Actors[16]CombatMovement = Offensive
Objectives[7]mission_Actors[16]weapon = 966099553
Objectives[7]mission_Actors[16]Variation = Random
Objectives[7]mission_Actors[16]Task = 3
Objectives[7]mission_Actors[16]Task_Guard_Range = 5
Objectives[7]mission_Actors[16]Task_Stay_In_Range = True
Objectives[7]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[16]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[7]mission_Actors[17]Survive_Number = 0
Objectives[7]mission_Actors[17]Failed_Text = 
Objectives[7]mission_Actors[17]Remove_After = 0
Objectives[7]mission_Actors[17]positionX = 2177.324
Objectives[7]mission_Actors[17]positionY = 2925.652
Objectives[7]mission_Actors[17]positionZ = -81.07529
Objectives[7]mission_Actors[17]Heading = 344.9995
Objectives[7]mission_Actors[17]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[17]Relationship_Group = Enemy1
Objectives[7]mission_Actors[17]AddBlip = True
Objectives[7]mission_Actors[17]ShowCone = False
Objectives[7]mission_Actors[17]Invincible = False
Objectives[7]mission_Actors[17]SetHealth = 300
Objectives[7]mission_Actors[17]DieFromHeadShot = True
Objectives[7]mission_Actors[17]CanExitVehicle = True
Objectives[7]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[17]AlwaysFight = True
Objectives[7]mission_Actors[17]Seeing_Range = 0
Objectives[7]mission_Actors[17]Hearing_Range = 0
Objectives[7]mission_Actors[17]CombatMovement = Offensive
Objectives[7]mission_Actors[17]weapon = VintagePistol
Objectives[7]mission_Actors[17]Variation = Random
Objectives[7]mission_Actors[17]Task = 0
Objectives[7]mission_Actors[17]Task_Guard_Range = 5
Objectives[7]mission_Actors[17]Task_Stay_In_Range = True
Objectives[7]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[17]Task_Scenario = NONE
Objectives[7]mission_Actors[18]Survive_Number = 0
Objectives[7]mission_Actors[18]Failed_Text = 
Objectives[7]mission_Actors[18]Remove_After = 0
Objectives[7]mission_Actors[18]positionX = 2175.05
Objectives[7]mission_Actors[18]positionY = 2926.961
Objectives[7]mission_Actors[18]positionZ = -81.07529
Objectives[7]mission_Actors[18]Heading = 344.9997
Objectives[7]mission_Actors[18]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[18]Relationship_Group = Enemy1
Objectives[7]mission_Actors[18]AddBlip = True
Objectives[7]mission_Actors[18]ShowCone = False
Objectives[7]mission_Actors[18]Invincible = False
Objectives[7]mission_Actors[18]SetHealth = 100
Objectives[7]mission_Actors[18]DieFromHeadShot = True
Objectives[7]mission_Actors[18]CanExitVehicle = True
Objectives[7]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[18]AlwaysFight = True
Objectives[7]mission_Actors[18]Seeing_Range = 0
Objectives[7]mission_Actors[18]Hearing_Range = 0
Objectives[7]mission_Actors[18]CombatMovement = Offensive
Objectives[7]mission_Actors[18]weapon = VintagePistol
Objectives[7]mission_Actors[18]Variation = Random
Objectives[7]mission_Actors[18]Task = 0
Objectives[7]mission_Actors[18]Task_Guard_Range = 5
Objectives[7]mission_Actors[18]Task_Stay_In_Range = True
Objectives[7]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[18]Task_Scenario = NONE
Objectives[7]mission_Actors[19]Survive_Number = 0
Objectives[7]mission_Actors[19]Failed_Text = 
Objectives[7]mission_Actors[19]Remove_After = 0
Objectives[7]mission_Actors[19]positionX = 2170.937
Objectives[7]mission_Actors[19]positionY = 2926.903
Objectives[7]mission_Actors[19]positionZ = -81.07529
Objectives[7]mission_Actors[19]Heading = 40.00026
Objectives[7]mission_Actors[19]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[19]Relationship_Group = Enemy1
Objectives[7]mission_Actors[19]AddBlip = True
Objectives[7]mission_Actors[19]ShowCone = False
Objectives[7]mission_Actors[19]Invincible = False
Objectives[7]mission_Actors[19]SetHealth = 100
Objectives[7]mission_Actors[19]DieFromHeadShot = True
Objectives[7]mission_Actors[19]CanExitVehicle = True
Objectives[7]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[19]AlwaysFight = True
Objectives[7]mission_Actors[19]Seeing_Range = 0
Objectives[7]mission_Actors[19]Hearing_Range = 0
Objectives[7]mission_Actors[19]CombatMovement = Offensive
Objectives[7]mission_Actors[19]weapon = VintagePistol
Objectives[7]mission_Actors[19]Variation = Random
Objectives[7]mission_Actors[19]Task = 0
Objectives[7]mission_Actors[19]Task_Guard_Range = 5
Objectives[7]mission_Actors[19]Task_Stay_In_Range = True
Objectives[7]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[19]Task_Scenario = NONE
Objectives[7]mission_Actors[20]Survive_Number = 0
Objectives[7]mission_Actors[20]Failed_Text = 
Objectives[7]mission_Actors[20]Remove_After = 0
Objectives[7]mission_Actors[20]positionX = 2179.201
Objectives[7]mission_Actors[20]positionY = 2919.652
Objectives[7]mission_Actors[20]positionZ = -81.07529
Objectives[7]mission_Actors[20]Heading = 284.9999
Objectives[7]mission_Actors[20]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[20]Relationship_Group = Enemy1
Objectives[7]mission_Actors[20]AddBlip = True
Objectives[7]mission_Actors[20]ShowCone = False
Objectives[7]mission_Actors[20]Invincible = False
Objectives[7]mission_Actors[20]SetHealth = 100
Objectives[7]mission_Actors[20]DieFromHeadShot = True
Objectives[7]mission_Actors[20]CanExitVehicle = True
Objectives[7]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[20]AlwaysFight = True
Objectives[7]mission_Actors[20]Seeing_Range = 0
Objectives[7]mission_Actors[20]Hearing_Range = 0
Objectives[7]mission_Actors[20]CombatMovement = Offensive
Objectives[7]mission_Actors[20]weapon = VintagePistol
Objectives[7]mission_Actors[20]Variation = Random
Objectives[7]mission_Actors[20]Task = 0
Objectives[7]mission_Actors[20]Task_Guard_Range = 5
Objectives[7]mission_Actors[20]Task_Stay_In_Range = True
Objectives[7]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[20]Task_Scenario = NONE
Objectives[7]mission_Actors[21]Survive_Number = 0
Objectives[7]mission_Actors[21]Failed_Text = 
Objectives[7]mission_Actors[21]Remove_After = 0
Objectives[7]mission_Actors[21]positionX = 2167.714
Objectives[7]mission_Actors[21]positionY = 2917.164
Objectives[7]mission_Actors[21]positionZ = -81.07529
Objectives[7]mission_Actors[21]Heading = 159.9999
Objectives[7]mission_Actors[21]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[21]Relationship_Group = Enemy1
Objectives[7]mission_Actors[21]AddBlip = True
Objectives[7]mission_Actors[21]ShowCone = False
Objectives[7]mission_Actors[21]Invincible = False
Objectives[7]mission_Actors[21]SetHealth = 100
Objectives[7]mission_Actors[21]DieFromHeadShot = True
Objectives[7]mission_Actors[21]CanExitVehicle = True
Objectives[7]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[21]AlwaysFight = True
Objectives[7]mission_Actors[21]Seeing_Range = 0
Objectives[7]mission_Actors[21]Hearing_Range = 0
Objectives[7]mission_Actors[21]CombatMovement = Offensive
Objectives[7]mission_Actors[21]weapon = VintagePistol
Objectives[7]mission_Actors[21]Variation = Random
Objectives[7]mission_Actors[21]Task = 0
Objectives[7]mission_Actors[21]Task_Guard_Range = 5
Objectives[7]mission_Actors[21]Task_Stay_In_Range = True
Objectives[7]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[21]Task_Scenario = NONE
Objectives[7]mission_Actors[22]Survive_Number = 0
Objectives[7]mission_Actors[22]Failed_Text = 
Objectives[7]mission_Actors[22]Remove_After = 0
Objectives[7]mission_Actors[22]positionX = 2174.246
Objectives[7]mission_Actors[22]positionY = 2914.639
Objectives[7]mission_Actors[22]positionZ = -81.07526
Objectives[7]mission_Actors[22]Heading = 229.9981
Objectives[7]mission_Actors[22]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[22]Relationship_Group = Enemy1
Objectives[7]mission_Actors[22]AddBlip = True
Objectives[7]mission_Actors[22]ShowCone = False
Objectives[7]mission_Actors[22]Invincible = False
Objectives[7]mission_Actors[22]SetHealth = 100
Objectives[7]mission_Actors[22]DieFromHeadShot = True
Objectives[7]mission_Actors[22]CanExitVehicle = True
Objectives[7]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[22]AlwaysFight = True
Objectives[7]mission_Actors[22]Seeing_Range = 30
Objectives[7]mission_Actors[22]Hearing_Range = 30
Objectives[7]mission_Actors[22]CombatMovement = Offensive
Objectives[7]mission_Actors[22]weapon = VintagePistol
Objectives[7]mission_Actors[22]Variation = Random
Objectives[7]mission_Actors[22]Task = 0
Objectives[7]mission_Actors[22]Task_Guard_Range = 5
Objectives[7]mission_Actors[22]Task_Stay_In_Range = True
Objectives[7]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[22]Task_Scenario = NONE
Objectives[7]mission_Actors[23]Survive_Number = 0
Objectives[7]mission_Actors[23]Failed_Text = 
Objectives[7]mission_Actors[23]Remove_After = 0
Objectives[7]mission_Actors[23]positionX = 2169.289
Objectives[7]mission_Actors[23]positionY = 2916.204
Objectives[7]mission_Actors[23]positionZ = -81.07529
Objectives[7]mission_Actors[23]Heading = 124.9999
Objectives[7]mission_Actors[23]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[23]Relationship_Group = Enemy1
Objectives[7]mission_Actors[23]AddBlip = True
Objectives[7]mission_Actors[23]ShowCone = False
Objectives[7]mission_Actors[23]Invincible = False
Objectives[7]mission_Actors[23]SetHealth = 100
Objectives[7]mission_Actors[23]DieFromHeadShot = True
Objectives[7]mission_Actors[23]CanExitVehicle = True
Objectives[7]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[23]AlwaysFight = True
Objectives[7]mission_Actors[23]Seeing_Range = 0
Objectives[7]mission_Actors[23]Hearing_Range = 0
Objectives[7]mission_Actors[23]CombatMovement = Offensive
Objectives[7]mission_Actors[23]weapon = VintagePistol
Objectives[7]mission_Actors[23]Variation = Random
Objectives[7]mission_Actors[23]Task = 0
Objectives[7]mission_Actors[23]Task_Guard_Range = 5
Objectives[7]mission_Actors[23]Task_Stay_In_Range = True
Objectives[7]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[23]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 2446.48
Objectives[7]ObjectiveMessages[0]positionY = -396.5048
Objectives[7]ObjectiveMessages[0]positionZ = 91.99274
Objectives[7]ObjectiveMessages[0]Message = Seeing those tanks... I don't like them at all
Objectives[7]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[0]Sender = Lester
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = Yellow
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Text = Go down the ladder
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 255
Objectives[8]ColorA = 0
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 2539.639
Objectives[8]positionY = -329.287
Objectives[8]positionZ = 96.71082
Objectives[8]Heading = -85
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 3
Objectives[8]maximum_hight = 1
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 2488.248
Objectives[8]ObjectiveMessages[0]positionY = -398.6676
Objectives[8]ObjectiveMessages[0]positionZ = 92.73532
Objectives[8]ObjectiveMessages[0]Message = Don't forget that the only weapon with silencer is Combat PDW
Objectives[8]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[0]Sender = Lester
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Yellow
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 5
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -854.7117
Objectives[9]positionY = 155.6022
Objectives[9]positionZ = 63.55496
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = CMH_IAA_RIVAL_START
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Make your way to the ~b~Main Entrance
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 0
Objectives[10]ColorG = 0
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 2458.482
Objectives[10]positionY = -383.6261
Objectives[10]positionZ = 92.32556
Objectives[10]Heading = 440
Objectives[10]Diameter = 2
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 1
Objectives[10]TriggerDistance = 15
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = 2449.574
Objectives[10]ObjectiveMessages[0]positionY = -382.4639
Objectives[10]ObjectiveMessages[0]positionZ = 91.99274
Objectives[10]ObjectiveMessages[0]Message = We will need to take out a guard who has the keys of this facility.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[0]Sender = Lester
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Yellow
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 3
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 2451.341
Objectives[10]ObjectiveMessages[1]positionY = -386.8812
Objectives[10]ObjectiveMessages[1]positionZ = 91.99274
Objectives[10]ObjectiveMessages[1]Message = So sneak past these duggans and go to the main entrance, maybe guard with keycard will come out
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[1]Sender = Lester
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Yellow
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 7
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Text = Wait for a security guard to come out of the building
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 2448.086
Objectives[11]positionY = -360.4528
Objectives[11]positionZ = 91.99265
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 11
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 0
Objectives[12]ColorG = 0
Objectives[12]ColorB = 255
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 2460.233
Objectives[12]positionY = -384.5118
Objectives[12]positionZ = 92.32556
Objectives[12]Heading = 435
Objectives[12]Diameter = 2
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 1
Objectives[12]TriggerDistance = 100
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 2460.305
Objectives[12]mission_Actors[0]positionY = -384.4964
Objectives[12]mission_Actors[0]positionZ = 93.32556
Objectives[12]mission_Actors[0]Heading = 99.99992
Objectives[12]mission_Actors[0]String_Name = mp_g_m_pros_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 500
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = False
Objectives[12]mission_Actors[0]Seeing_Range = 0
Objectives[12]mission_Actors[0]Hearing_Range = 0
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = BullpupShotgun
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 3
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[12]mission_Actors[0]Task_List[0]PositionX = 2456.258
Objectives[12]mission_Actors[0]Task_List[0]PositionY = -382.7851
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 92.82556
Objectives[12]mission_Actors[0]Task_List[0]Block = True
Objectives[12]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[1]DestinationX = 2438.145
Objectives[12]mission_Actors[0]Task_List[1]DestinationY = -389.9054
Objectives[12]mission_Actors[0]Task_List[1]DestinationZ = 92.59088
Objectives[12]mission_Actors[0]Task_List[1]Rotation = 485
Objectives[12]mission_Actors[0]Task_List[1]Speed = 0.5
Objectives[12]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[12]mission_Actors[0]Task_List[2]Type = UseMoblePhone
Objectives[12]mission_Actors[0]Task_List[2]PositionX = 2444.396
Objectives[12]mission_Actors[0]Task_List[2]PositionY = -391.3231
Objectives[12]mission_Actors[0]Task_List[2]PositionZ = 92.49274
Objectives[12]mission_Actors[0]Task_List[2]time = 15
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Take out the ~r~Guard
Objectives[13]Text2 = Pick up the ~b~Keycard
Objectives[13]Type = Kill_Actors
Objectives[13]positionX = 2448.164
Objectives[13]positionY = -382.0694
Objectives[13]positionZ = 91.99274
Objectives[13]KillAll1 = False
Objectives[13]KillAll2 = False
Objectives[13]Kill_Actors_Add_Blips = True
Objectives[13]Kill_Actors_Add_Markers = False
Objectives[13]DropPickups = True
Objectives[13]Droped_Pickup_Model = prop_cs_r_business_card
Objectives[13]mission_ActorsCount = 4
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 2191.899
Objectives[13]mission_Actors[0]positionY = 2924.011
Objectives[13]mission_Actors[0]positionZ = -84.80009
Objectives[13]mission_Actors[0]Heading = 84.99992
Objectives[13]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = VintagePistol
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 2193.378
Objectives[13]mission_Actors[1]positionY = 2925.931
Objectives[13]mission_Actors[1]positionZ = -84.80009
Objectives[13]mission_Actors[1]Heading = 84.99992
Objectives[13]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 100
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = VintagePistol
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 2208.971
Objectives[13]mission_Actors[2]positionY = 2909.813
Objectives[13]mission_Actors[2]positionZ = -84.80009
Objectives[13]mission_Actors[2]Heading = 9.999939
Objectives[13]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 100
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = CompactRifle
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 2249.632
Objectives[13]mission_Actors[3]positionY = 2916.391
Objectives[13]mission_Actors[3]positionZ = -84.79309
Objectives[13]mission_Actors[3]Heading = 89.99994
Objectives[13]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 100
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = CompactRifle
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 2483.257
Objectives[13]ObjectiveMessages[0]positionY = -444.3936
Objectives[13]ObjectiveMessages[0]positionZ = 91.9929
Objectives[13]ObjectiveMessages[0]Message = There he is!
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[13]ObjectiveMessages[0]Sender = Lester
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Yellow
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 2479.197
Objectives[13]ObjectiveMessages[1]positionY = -384.4251
Objectives[13]ObjectiveMessages[1]positionZ = 93.40425
Objectives[13]ObjectiveMessages[1]Message = There it is... The server farm.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_LJT
Objectives[13]ObjectiveMessages[1]Sender = ULP
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Orange
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = False
Objectives[13]ObjectiveMessages[1]DelayTime = 0
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 10
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = Go to the ~b~Server Farm Entrance
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 0
Objectives[14]ColorG = 0
Objectives[14]ColorB = 255
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 2475.993
Objectives[14]positionY = -384.1549
Objectives[14]positionZ = 93.40092
Objectives[14]Heading = 960
Objectives[14]Diameter = 2
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 1
Objectives[14]TriggerDistance = 2
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2155.28
Objectives[15]positionY = 2921.031
Objectives[15]positionZ = -82.07529
Objectives[15]ObjectiveRotation = 1345
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = 2164.949
Objectives[15]ObjectiveMessages[0]positionY = 2921.477
Objectives[15]ObjectiveMessages[0]positionZ = -82.07529
Objectives[15]ObjectiveMessages[0]Message = Wait a second, this place is full of russian agents!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[0]Sender = Lester
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Yellow
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 3
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 2172.606
Objectives[15]ObjectiveMessages[1]positionY = 2923.602
Objectives[15]ObjectiveMessages[1]positionZ = -82.07529
Objectives[15]ObjectiveMessages[1]Message = It looks like your'e gonna have some trouble while looking for the Cliffford drives...
Objectives[15]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[15]ObjectiveMessages[1]Sender = Lester
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Yellow
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 9
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 2146.56
Objectives[16]positionY = 2912.783
Objectives[16]positionZ = -85.80009
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 12
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = 2191.295
Objectives[17]positionY = 2916.277
Objectives[17]positionZ = -85.80009
Objectives[17]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[17]Random_Actors_Vehicle_Model_Name = blista
Objectives[17]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[17]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[17]Random_Actors_Weapon_Model_Name = CombatPistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 5
Objectives[17]Random_Actors_Max_ReSpawn = 10
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Random_Spawn_Objective
Objectives[18]positionX = 2220.299
Objectives[18]positionY = 2916.558
Objectives[18]positionZ = -85.80009
Objectives[18]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[18]Random_Actors_Vehicle_Model_Name = blista
Objectives[18]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[18]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[18]Random_Actors_Weapon_Model_Name = SMG
Objectives[18]Random_Actors_Passenger = True
Objectives[18]Random_Actors_Fill_With_Occupants = True
Objectives[18]Random_Actors_Max_Count = 1
Objectives[18]Random_Actors_Max_ReSpawn = 10
Objectives[18]Random_Actors_Spawn_End = False
Objectives[18]Random_Actors_Spawn_Actors_Only = True
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 2324.678
Objectives[19]positionY = 2924.86
Objectives[19]positionZ = -85.80009
Objectives[19]Random_Actors_Actor_Model_Name = s_m_y_westsec_01
Objectives[19]Random_Actors_Vehicle_Model_Name = blista
Objectives[19]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 1
Objectives[19]Random_Actors_Max_ReSpawn = 10
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = True
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -820.2991
Objectives[20]positionY = 182.847
Objectives[20]positionZ = 71.01737
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = CMH_IAA_AKULA_WANTED
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Look for the first ~p~Cliffford Drive
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 128
Objectives[21]ColorG = 0
Objectives[21]ColorB = 128
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 2263.718
Objectives[21]positionY = 2930.668
Objectives[21]positionZ = -85.80009
Objectives[21]Heading = 259.9999
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 1
Objectives[21]TriggerDistance = 5
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 2266.883
Objectives[21]ObjectiveMessages[0]positionY = 2929.164
Objectives[21]ObjectiveMessages[0]positionZ = -85.71928
Objectives[21]ObjectiveMessages[0]Message = The Cliffford drive is in that server... Take the drive out and look for the 2nd one.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[21]ObjectiveMessages[0]Sender = Lester
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Yellow
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 3
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Text = Pull the ~p~Cliffford Drive ~w~out of the server
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 128
Objectives[22]ColorG = 0
Objectives[22]ColorB = 128
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = 2263.286
Objectives[22]positionY = 2929.71
Objectives[22]positionZ = -85.71928
Objectives[22]Heading = 349.9999
Objectives[22]Diameter = 0.5
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 1
Objectives[22]TriggerDistance = 0.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 2147.598
Objectives[23]positionY = 2925.237
Objectives[23]positionZ = -85.80009
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 5
Objectives[23]mission_ActorsCount = 11
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = 2075.819
Objectives[23]mission_Actors[0]positionY = 2942.558
Objectives[23]mission_Actors[0]positionZ = -84.80009
Objectives[23]mission_Actors[0]Heading = 274.9999
Objectives[23]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 100
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = CompactRifle
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 2076.172
Objectives[23]mission_Actors[1]positionY = 2923.166
Objectives[23]mission_Actors[1]positionZ = -84.80009
Objectives[23]mission_Actors[1]Heading = 274.9999
Objectives[23]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 100
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = CompactRifle
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 0
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = 2076.53
Objectives[23]mission_Actors[2]positionY = 2906.017
Objectives[23]mission_Actors[2]positionZ = -84.80009
Objectives[23]mission_Actors[2]Heading = 294.9999
Objectives[23]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 100
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = CompactRifle
Objectives[23]mission_Actors[2]Variation = Random
Objectives[23]mission_Actors[2]Task = 0
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = 2061.492
Objectives[23]mission_Actors[3]positionY = 2907.771
Objectives[23]mission_Actors[3]positionZ = -84.80009
Objectives[23]mission_Actors[3]Heading = 294.9999
Objectives[23]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 100
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = CompactRifle
Objectives[23]mission_Actors[3]Variation = Random
Objectives[23]mission_Actors[3]Task = 0
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[4]Survive_Number = 0
Objectives[23]mission_Actors[4]Failed_Text = 
Objectives[23]mission_Actors[4]Remove_After = 0
Objectives[23]mission_Actors[4]positionX = 2029.521
Objectives[23]mission_Actors[4]positionY = 2909.227
Objectives[23]mission_Actors[4]positionZ = -84.80009
Objectives[23]mission_Actors[4]Heading = 294.9999
Objectives[23]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[4]Relationship_Group = Enemy1
Objectives[23]mission_Actors[4]AddBlip = True
Objectives[23]mission_Actors[4]ShowCone = False
Objectives[23]mission_Actors[4]Invincible = False
Objectives[23]mission_Actors[4]SetHealth = 100
Objectives[23]mission_Actors[4]DieFromHeadShot = True
Objectives[23]mission_Actors[4]CanExitVehicle = True
Objectives[23]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[4]AlwaysFight = True
Objectives[23]mission_Actors[4]Seeing_Range = 30
Objectives[23]mission_Actors[4]Hearing_Range = 30
Objectives[23]mission_Actors[4]CombatMovement = Offensive
Objectives[23]mission_Actors[4]weapon = CompactRifle
Objectives[23]mission_Actors[4]Variation = Random
Objectives[23]mission_Actors[4]Task = 0
Objectives[23]mission_Actors[4]Task_Guard_Range = 5
Objectives[23]mission_Actors[4]Task_Stay_In_Range = True
Objectives[23]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[4]Task_Scenario = NONE
Objectives[23]mission_Actors[5]Survive_Number = 0
Objectives[23]mission_Actors[5]Failed_Text = 
Objectives[23]mission_Actors[5]Remove_After = 0
Objectives[23]mission_Actors[5]positionX = 2008.237
Objectives[23]mission_Actors[5]positionY = 2907.52
Objectives[23]mission_Actors[5]positionZ = -84.80009
Objectives[23]mission_Actors[5]Heading = 294.9999
Objectives[23]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[5]Relationship_Group = Enemy1
Objectives[23]mission_Actors[5]AddBlip = True
Objectives[23]mission_Actors[5]ShowCone = False
Objectives[23]mission_Actors[5]Invincible = False
Objectives[23]mission_Actors[5]SetHealth = 100
Objectives[23]mission_Actors[5]DieFromHeadShot = True
Objectives[23]mission_Actors[5]CanExitVehicle = True
Objectives[23]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[5]AlwaysFight = True
Objectives[23]mission_Actors[5]Seeing_Range = 30
Objectives[23]mission_Actors[5]Hearing_Range = 30
Objectives[23]mission_Actors[5]CombatMovement = Offensive
Objectives[23]mission_Actors[5]weapon = CompactRifle
Objectives[23]mission_Actors[5]Variation = Random
Objectives[23]mission_Actors[5]Task = 0
Objectives[23]mission_Actors[5]Task_Guard_Range = 5
Objectives[23]mission_Actors[5]Task_Stay_In_Range = True
Objectives[23]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[5]Task_Scenario = NONE
Objectives[23]mission_Actors[6]Survive_Number = 0
Objectives[23]mission_Actors[6]Failed_Text = 
Objectives[23]mission_Actors[6]Remove_After = 0
Objectives[23]mission_Actors[6]positionX = 2057.802
Objectives[23]mission_Actors[6]positionY = 2928.297
Objectives[23]mission_Actors[6]positionZ = -84.80009
Objectives[23]mission_Actors[6]Heading = 259.9999
Objectives[23]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[6]Relationship_Group = Enemy1
Objectives[23]mission_Actors[6]AddBlip = True
Objectives[23]mission_Actors[6]ShowCone = False
Objectives[23]mission_Actors[6]Invincible = False
Objectives[23]mission_Actors[6]SetHealth = 100
Objectives[23]mission_Actors[6]DieFromHeadShot = True
Objectives[23]mission_Actors[6]CanExitVehicle = True
Objectives[23]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[6]AlwaysFight = True
Objectives[23]mission_Actors[6]Seeing_Range = 30
Objectives[23]mission_Actors[6]Hearing_Range = 30
Objectives[23]mission_Actors[6]CombatMovement = Offensive
Objectives[23]mission_Actors[6]weapon = CompactRifle
Objectives[23]mission_Actors[6]Variation = Random
Objectives[23]mission_Actors[6]Task = 0
Objectives[23]mission_Actors[6]Task_Guard_Range = 5
Objectives[23]mission_Actors[6]Task_Stay_In_Range = True
Objectives[23]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[6]Task_Scenario = NONE
Objectives[23]mission_Actors[7]Survive_Number = 0
Objectives[23]mission_Actors[7]Failed_Text = 
Objectives[23]mission_Actors[7]Remove_After = 0
Objectives[23]mission_Actors[7]positionX = 2036.134
Objectives[23]mission_Actors[7]positionY = 2924.826
Objectives[23]mission_Actors[7]positionZ = -84.79309
Objectives[23]mission_Actors[7]Heading = 274.9999
Objectives[23]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[7]Relationship_Group = Enemy1
Objectives[23]mission_Actors[7]AddBlip = True
Objectives[23]mission_Actors[7]ShowCone = False
Objectives[23]mission_Actors[7]Invincible = False
Objectives[23]mission_Actors[7]SetHealth = 100
Objectives[23]mission_Actors[7]DieFromHeadShot = True
Objectives[23]mission_Actors[7]CanExitVehicle = True
Objectives[23]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[7]AlwaysFight = True
Objectives[23]mission_Actors[7]Seeing_Range = 30
Objectives[23]mission_Actors[7]Hearing_Range = 30
Objectives[23]mission_Actors[7]CombatMovement = Offensive
Objectives[23]mission_Actors[7]weapon = CompactRifle
Objectives[23]mission_Actors[7]Variation = Random
Objectives[23]mission_Actors[7]Task = 0
Objectives[23]mission_Actors[7]Task_Guard_Range = 5
Objectives[23]mission_Actors[7]Task_Stay_In_Range = True
Objectives[23]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[7]Task_Scenario = NONE
Objectives[23]mission_Actors[8]Survive_Number = 0
Objectives[23]mission_Actors[8]Failed_Text = 
Objectives[23]mission_Actors[8]Remove_After = 0
Objectives[23]mission_Actors[8]positionX = 2036.98
Objectives[23]mission_Actors[8]positionY = 2941.205
Objectives[23]mission_Actors[8]positionZ = -84.80009
Objectives[23]mission_Actors[8]Heading = 274.9999
Objectives[23]mission_Actors[8]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[8]Relationship_Group = Enemy1
Objectives[23]mission_Actors[8]AddBlip = True
Objectives[23]mission_Actors[8]ShowCone = False
Objectives[23]mission_Actors[8]Invincible = False
Objectives[23]mission_Actors[8]SetHealth = 100
Objectives[23]mission_Actors[8]DieFromHeadShot = True
Objectives[23]mission_Actors[8]CanExitVehicle = True
Objectives[23]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[8]AlwaysFight = True
Objectives[23]mission_Actors[8]Seeing_Range = 30
Objectives[23]mission_Actors[8]Hearing_Range = 30
Objectives[23]mission_Actors[8]CombatMovement = Offensive
Objectives[23]mission_Actors[8]weapon = CompactRifle
Objectives[23]mission_Actors[8]Variation = Random
Objectives[23]mission_Actors[8]Task = 0
Objectives[23]mission_Actors[8]Task_Guard_Range = 5
Objectives[23]mission_Actors[8]Task_Stay_In_Range = True
Objectives[23]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[8]Task_Scenario = NONE
Objectives[23]mission_Actors[9]Survive_Number = 0
Objectives[23]mission_Actors[9]Failed_Text = 
Objectives[23]mission_Actors[9]Remove_After = 0
Objectives[23]mission_Actors[9]positionX = 2013.338
Objectives[23]mission_Actors[9]positionY = 2933.778
Objectives[23]mission_Actors[9]positionZ = -84.80009
Objectives[23]mission_Actors[9]Heading = 274.9999
Objectives[23]mission_Actors[9]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[9]Relationship_Group = Enemy1
Objectives[23]mission_Actors[9]AddBlip = True
Objectives[23]mission_Actors[9]ShowCone = False
Objectives[23]mission_Actors[9]Invincible = False
Objectives[23]mission_Actors[9]SetHealth = 100
Objectives[23]mission_Actors[9]DieFromHeadShot = True
Objectives[23]mission_Actors[9]CanExitVehicle = True
Objectives[23]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[9]AlwaysFight = True
Objectives[23]mission_Actors[9]Seeing_Range = 30
Objectives[23]mission_Actors[9]Hearing_Range = 30
Objectives[23]mission_Actors[9]CombatMovement = Offensive
Objectives[23]mission_Actors[9]weapon = CompactRifle
Objectives[23]mission_Actors[9]Variation = Random
Objectives[23]mission_Actors[9]Task = 0
Objectives[23]mission_Actors[9]Task_Guard_Range = 5
Objectives[23]mission_Actors[9]Task_Stay_In_Range = True
Objectives[23]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[9]Task_Scenario = NONE
Objectives[23]mission_Actors[10]Survive_Number = 0
Objectives[23]mission_Actors[10]Failed_Text = 
Objectives[23]mission_Actors[10]Remove_After = 0
Objectives[23]mission_Actors[10]positionX = 1997.528
Objectives[23]mission_Actors[10]positionY = 2934.196
Objectives[23]mission_Actors[10]positionZ = -84.79309
Objectives[23]mission_Actors[10]Heading = 274.9999
Objectives[23]mission_Actors[10]String_Name = mp_m_bogdangoon
Objectives[23]mission_Actors[10]Relationship_Group = Enemy1
Objectives[23]mission_Actors[10]AddBlip = True
Objectives[23]mission_Actors[10]ShowCone = False
Objectives[23]mission_Actors[10]Invincible = False
Objectives[23]mission_Actors[10]SetHealth = 100
Objectives[23]mission_Actors[10]DieFromHeadShot = True
Objectives[23]mission_Actors[10]CanExitVehicle = True
Objectives[23]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[10]AlwaysFight = True
Objectives[23]mission_Actors[10]Seeing_Range = 30
Objectives[23]mission_Actors[10]Hearing_Range = 30
Objectives[23]mission_Actors[10]CombatMovement = Offensive
Objectives[23]mission_Actors[10]weapon = CompactRifle
Objectives[23]mission_Actors[10]Variation = Random
Objectives[23]mission_Actors[10]Task = 0
Objectives[23]mission_Actors[10]Task_Guard_Range = 5
Objectives[23]mission_Actors[10]Task_Stay_In_Range = True
Objectives[23]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[10]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2114.026
Objectives[23]ObjectiveMessages[0]positionY = 2925.163
Objectives[23]ObjectiveMessages[0]positionZ = -85.80009
Objectives[23]ObjectiveMessages[0]Message = Okay... You got the drive... 2 more to go
Objectives[23]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[23]ObjectiveMessages[0]Sender = ULP
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = Orange
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Text = Look for the second ~p~Cliffford Drive
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 128
Objectives[24]ColorG = 0
Objectives[24]ColorB = 128
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 2012.853
Objectives[24]positionY = 2927.99
Objectives[24]positionZ = -85.80009
Objectives[24]Heading = 274.9999
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 1
Objectives[24]TriggerDistance = 5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 2014.595
Objectives[25]positionY = 2928.829
Objectives[25]positionZ = -85.71928
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 3
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Pull the ~p~Cliffford Drive ~w~out of the server
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 128
Objectives[26]ColorG = 0
Objectives[26]ColorB = 128
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 2008.189
Objectives[26]positionY = 2929.512
Objectives[26]positionZ = -85.71928
Objectives[26]Heading = 274.9999
Objectives[26]Diameter = 0.5
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 1
Objectives[26]TriggerDistance = 0.5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 2
Objectives[26]ObjectiveMessages[0]positionX = 2004.202
Objectives[26]ObjectiveMessages[0]positionY = 2924.861
Objectives[26]ObjectiveMessages[0]positionZ = -85.80009
Objectives[26]ObjectiveMessages[0]Message = Remember, you are not carrying something worthless. It's a super brain neural network A.I. Drive
Objectives[26]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[26]ObjectiveMessages[0]Sender = ULP
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Orange
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 7
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2026.534
Objectives[26]ObjectiveMessages[1]positionY = 2924.504
Objectives[26]ObjectiveMessages[1]positionZ = -85.80009
Objectives[26]ObjectiveMessages[1]Message = It might be worth hundreds of millions. They will throw strongest units they have at you
Objectives[26]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[26]ObjectiveMessages[1]Sender = Lester
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Yellow
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 15
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[27]Text = Look for the third ~p~Cliffford Drive
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 128
Objectives[27]ColorG = 0
Objectives[27]ColorB = 128
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 0
Objectives[27]positionX = 2156.232
Objectives[27]positionY = 2934.518
Objectives[27]positionZ = -85.80009
Objectives[27]Heading = 514.9999
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 1
Objectives[27]TriggerDistance = 7.5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Pull the ~p~Cliffford Drive ~w~out of the server
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 128
Objectives[28]ColorG = 0
Objectives[28]ColorB = 128
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 2156.443
Objectives[28]positionY = 2935.42
Objectives[28]positionZ = -85.71928
Objectives[28]Heading = 514.9999
Objectives[28]Diameter = 0.5
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 1
Objectives[28]TriggerDistance = 0.5
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Leave the ~b~Server Farm ~w~through the elevator
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 0
Objectives[29]ColorG = 0
Objectives[29]ColorB = 255
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 0
Objectives[29]positionX = 2154.911
Objectives[29]positionY = 2920.906
Objectives[29]positionZ = -82.07529
Objectives[29]Heading = 514.9999
Objectives[29]Diameter = 2
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 1
Objectives[29]TriggerDistance = 1
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 2159.516
Objectives[29]ObjectiveMessages[0]positionY = 2921.324
Objectives[29]ObjectiveMessages[0]positionZ = -82.07529
Objectives[29]ObjectiveMessages[0]Message = That was the last drive... Now just get outta here. Oh boy... Expect a lot of heat outside
Objectives[29]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[0]Sender = Lester
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Yellow
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 3
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Mission_Settings_Objective
Objectives[30]positionX = -838.3881
Objectives[30]positionY = 160.7552
Objectives[30]positionZ = 66.5937
Objectives[30]MissionSettings_TimesOfDay = Current
Objectives[30]MissionSettings_Weather = Current
Objectives[30]MissionSettings_WantedLevel = Current
Objectives[30]MissionSettings_SetWantedLevelNow = Current
Objectives[30]MissionSettings_StartNightvision = False
Objectives[30]MissionSettings_StopNightvision = False
Objectives[30]MissionSettings_StartSeethrough = False
Objectives[30]MissionSettings_StopSeethrough = False
Objectives[30]MissionSettings_StartMusic = True
Objectives[30]MissionSettings_StopMusic = False
Objectives[30]MissionSettings_Music = CMH_IAA_AKULA_OUTSIDE
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Teleport_Objective
Objectives[31]Text = 
Objectives[31]positionX = 2476.367
Objectives[31]positionY = -384.2799
Objectives[31]positionZ = 93.40145
Objectives[31]ObjectiveRotation = -85
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Random_Spawn_Objective
Objectives[32]positionX = 2493.056
Objectives[32]positionY = -378.1165
Objectives[32]positionZ = 92.99158
Objectives[32]Random_Actors_Actor_Model_Name = s_m_y_westsec_01
Objectives[32]Random_Actors_Vehicle_Model_Name = annihilator
Objectives[32]Random_Actors_Vehicle_Primary_Color = MetaillicVDarkBlue
Objectives[32]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[32]Random_Actors_Weapon_Model_Name = Pistol
Objectives[32]Random_Actors_Passenger = True
Objectives[32]Random_Actors_Fill_With_Occupants = True
Objectives[32]Random_Actors_Max_Count = 2
Objectives[32]Random_Actors_Max_ReSpawn = 0
Objectives[32]Random_Actors_Spawn_End = False
Objectives[32]Random_Actors_Spawn_Actors_Only = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[32]mission_ActorsCount = 5
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 2508.817
Objectives[32]mission_Actors[0]positionY = -370.0897
Objectives[32]mission_Actors[0]positionZ = 94.12003
Objectives[32]mission_Actors[0]Heading = 130
Objectives[32]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = Pistol
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 2482.61
Objectives[32]mission_Actors[1]positionY = -339.0293
Objectives[32]mission_Actors[1]positionZ = 92.99261
Objectives[32]mission_Actors[1]Heading = 170.3962
Objectives[32]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 30
Objectives[32]mission_Actors[1]Hearing_Range = 30
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = CompactRifle
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 2525.043
Objectives[32]mission_Actors[2]positionY = -378.6859
Objectives[32]mission_Actors[2]positionZ = 92.99278
Objectives[32]mission_Actors[2]Heading = 135
Objectives[32]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 30
Objectives[32]mission_Actors[2]Hearing_Range = 30
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = CompactRifle
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = 2516.079
Objectives[32]mission_Actors[3]positionY = -363.021
Objectives[32]mission_Actors[3]positionZ = 94.12003
Objectives[32]mission_Actors[3]Heading = 115
Objectives[32]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = CompactRifle
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = 2540.505
Objectives[32]mission_Actors[4]positionY = -341.1349
Objectives[32]mission_Actors[4]positionZ = 94.12003
Objectives[32]mission_Actors[4]Heading = 135
Objectives[32]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[32]mission_Actors[4]Relationship_Group = Enemy1
Objectives[32]mission_Actors[4]AddBlip = True
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = CompactRifle
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Make your way to the ~y~Ladder
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 0
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 255
Objectives[33]IconColorA = 0
Objectives[33]positionX = 2543.72
Objectives[33]positionY = -334.4994
Objectives[33]positionZ = 93.12003
Objectives[33]Heading = 135
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 1
Objectives[33]maximum_hight = 10
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = 2538.912
Objectives[34]positionY = -334.4795
Objectives[34]positionZ = 96.71082
Objectives[34]Random_Actors_Actor_Model_Name = s_m_y_westsec_01
Objectives[34]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[34]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[34]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[34]Random_Actors_Weapon_Model_Name = Pistol
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 1
Objectives[34]Random_Actors_Max_ReSpawn = 0
Objectives[34]Random_Actors_Spawn_End = False
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Get in the ~b~Akula
Objectives[35]FaildText = 
Objectives[35]Type = Enter_Vehicle
Objectives[35]positionX = 764.4103
Objectives[35]positionY = -978.6047
Objectives[35]positionZ = 24.91068
Objectives[35]EnterVehicle_AsPassenger = False
Objectives[35]EnterVehicle_CanExit = True
Objectives[35]EnterVehicle_SetIsWanted = False
Objectives[35]EnterVehicle_SeatIndex = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Get away from the headquarters
Objectives[36]Type = Leave_Area
Objectives[36]positionX = 781.3658
Objectives[36]positionY = -963.909
Objectives[36]positionZ = 25.21841
Objectives[36]Leave_Area_Distance = 300
Objectives[36]Leave_Area_Use_Objective_Position = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

